Thursday, September 27, 2012

CWKPQ Guide Youtube video compliation

Dear Guild Members,

For your benefit I have created this post to include all the recommended videos showing how to do the CWKPQ.

Please take time to look at the videos before coming for any of our CWKPQ runs as it will greatly save time and increase the efficiency of the runs. You are RECOMMENDED to watch it in FULLSCREEN so that it is clearer.

*note - Videos are found from youtube and credits go to the uploader of the video, not me.

CWKPQ - Getting to Hall of Mastery (Includes jump quests):


*note - You can go to CWKPQ first map directly through the Mirror of Dimension.

Warrior Sigil and Room Guide:


Skills to activate the sigils for:
Hero - Shout
DK - Buster/Fury/Roar
Paladin - Charged Blow
Demon Slayer - Dark Thrust
Aran - ??

Archer Sigil and Room Guide:

Skills to activate the sigils for:
BM - Arrow Rain
XBM - Arrow Eruption
WH - ??
Mercedes - Piercing Storm

Mage Sigil and Room Guide:


Skills to activate the sigils for:
BS - Shining Ray
Ice Mage - Ice Strike
Fire Mage - Eruption
BAM - ??
Evan - Earthquake

Thief Sigil and Room Guide:

Skills to activate the sigils for:
NL - Avenger
Shadower -Band of thieves
DB - No Skill to activate

Pirate Sigil and Room Guide:

Skills to activate the sigils for:
Captain - Rapid Fire
Viper - Dragon Strike
Mechanic - Atomic Hammer
Cannoneer - Barrel Bomb

Any additional info please let me know through the comments. Hope this helps!
Guild Insanity Rox!

MapleSEA Cannoneer Skill Build Guide

This Guild offers advice on the adding of Skill Points for the Cannoneer job.

 

 

The cannoneer is a explorer (Pirate class) and has its own creation storyline. It uses a weapon (hand cannon) unique to its class and shares armour/accessories with other pirate classes.

 

The main Stat for the Cannoneer is STR, and DEX is required to equip items. However, it is recommended to add all APs to STR (Pure STR build)as the skills later on and the helms (Etc Scarlion Helm) would provide enough DEX for equipping purposes.

 

The recommended skills build is as follows:

 

1St Job

 

Lvl 10 – Cannon Blaster + 1

Lvl 11 – Cannon Blaster + 1, Blast Back + 1, Cannon Strike + 1

Lvl 12 to Lvl 17 – Max out Cannon Blaster

Lvl 18 to Lvl 22 – Max out Blast Back, Cannon Boost + 1

Lvl 23 – Lvl 25 – Max out Cannon Boost

Lvl 26 to Lvl 30 – Add Cannon Strike to 16 points

 

You should have at lvl 30:


Cannon Blaster MAX(20)
Blast Back MAX(15)
Cannon Boost MAX(10)
Cannon Strike 16

 

2nd Job

 

Lvl 30 - Scatter Shot +1

Lvl 31 to Lvl 37 – Max out Barrel Bomb, Pirate Training +1

Lvl 38 to Lvl 39 – Add Pirate Training to 7 points

Lvl 40 - Cannon Mastery +3

Lvl 41 - Cannon Mastery +2 (5 points), Cannon Booster +1

Lvl 42 to Lvl 43 – Add Cannon Booster to 6 points, Cannon Mastery + 1

Lvl 44 to Lvl 48 – Max out Cannon Mastery, Pirate Training + 1

Lvl 49 – Max out Pirate Training, Critical Fire +1

Lvl 50 to Lvl 54 – Max out Critical Fire, Scatter Shot + 1

Lvl 55 to Lvl 59 – Add Scatter Shot to 16 points, Monkey Magic + 1

Lvl 60 to Lvl 66 – Max out Monkey Magic, Cannon Booster + 2

Lvl 67 to Lvl 70 – Max out  Cannon Booster

 

You should have at lvl 70:

 

Critical Fire MAX(15)
Cannon Mastery MAX(20)
Pirate Training MAX(10)
Barrel BombMAX(20)
Cannon Booster MAX(20)
Monkey Magic MAX(20)
Scatter Shot 16

 

3rd Job

 

Lvl 70 - Cannon Spike +1

Lvl 71 - Cannon Jump +1,  Reinforced Cannon +1, Monkey Madness +1

Lvl 72 to Lvl 78 – Max out Monkey Madness, Reinforced Cannon +2

Lvl 79 to Lvl 82 – Max out Reinforced Cannon

Lvl 83 to Lvl 87 – Max out Cannon Jump, Cannon Spike +1

Lvl 88 to Lvl 93 – Max out Cannon Spike

Lvl 94 to Lvl 100 – Max out Luck of the Dice, Pirate Rush +1

Lvl 101 to Lvl 107 – Max out Pirate Rush, Counter Crush +2

Lvl 108 to Lvl 112 – Max out Counter Crush, Monkey Wave +2

Lvl 113 to Lvl 118 – Max out Monkey Wave

Lvl 119 to Lvl 120 – Add Barrel Roulette to 6 points

 

You should have at lvl 120:

 

Reinforced Cannon MAX(15)
Pirate Rush MAX(20)
Counter Crush MAX(15)
Cannon Spike MAX(20)
Monkey Madness MAX(20)
Cannon Jump MAX(15)
Barrel Roulette (6)
Luck of the Dice MAX(20)
Monkey Wave MAX(20)

 

4th Job

 

At 4th Job, the skills you max first depends on the mastery books you have available.

It is advised to add 1 skill point each for Cannon Bazooka, Cannon Barrage, Mega Monkey Magic, Nautilus Strike, Anchors Away, Monkey Militia and Double Down first as they are skills you will use for attack and it also boosts your stats.

After that you should concentrate on maxing your core skills, namely Cannon Overload, Cannon Barrage and Cannon Bazooka for more attack power.

You should keep Nautilus Strike at lvl 1 for the moment because it is rarely used due to the cool down timing.

 

Description of Skills

1st Job Skills

Cannon Blaster
Shoots a flame bomb that attacks multiple enemies.
Level 1: MP Cost: 7, Damage: 187%, Attacks up to 3 monsters
Level 20: MP Cost: 11, Damage: 225%, Attacks up to 3 monsters

Cannon Strike
Knocks back nearby enemies with a cannon strike.
Level 1: MP Cost: 7, Damage: 76%, Attacks the enemy 3 times
Level 20: MP Cost: 9, Damage: 95%, Attacks the enemy 3 times

Blast Back
Fires the cannon while quickly moving backwards. Can decrease the speed of target for a fixed period of time.
Level 1: MP Cost: 45, Damage: 154%, Attacks up to 3 monsters, 28% chance to slow down the enemy to -18 speed for 2 seconds
Level 15: MP Cost: 20, Damage: 210%, Attacks up to 3 monsters, 70% chance to slow down the enemy to -60 speed for 5 seconds

Cannon Boost
Improves the cannon to permanently increase ATT and DEF.
Level 1: Attack+2, Weapon and Magic Defense +25
Level 10: Attack+20, Weapon and Magic Defense +250

Back to 1st Job Build

2nd Job Skills

Scatter Shot
Attack multiple enemies at once by firing a multitude of small bombs.
Level 1: MP Cost: 16, Damage: 163%, Attacks up to 4 monsters 2 times
Level 20: MP Cost: 24, Damage: 220%, Attacks up to 4 monsters 2 times

Barrel Bomb
Rolls an Oak Barrel full of bombs. The Oak Barrel will travel a certain distance, knocking back enemies in its path, before exploding.
Level 1: MP Cost: 20, Damage: 31%, Attacks up to 8 monsters 3 times, 50% chance to knockback your enemy, Push the monsters and deal 350% damage once it explodes
Level 20: MP Cost: 28, Damage: 50%, Attacks up to 8 monsters 3 times, 100% chance to knockback your enemy, Push the monsters and deal 350% damage once it explodes

Cannon Booster
Uses MP to increase the attack speed of your cannon by 2 levels for a fixed period of time.
Level 5 Cannon Mastery Required
Level 1: MP Cost: 97, Duration: 10 seconds
Level 20: MP Cost: 40, Duration: 200 seconds

Monkey Magic
Uses the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Level 1: MP Cost: 30, Duration: 15 seconds, MaxHP +15, MaxMP +15, All Stats +1, Speed +1, Jump +1, Accuracy +8, Avoidability +8
Level 20: MP Cost: 55, Duration: 300 seconds, MaxHP +300, MaxMP +300, All Stats +20, Speed +10, Jump +5, Accuracy +160, Avoidability +160

Critical Fire
Permanently increase your critical rate and minimum critical damage.
Level 1: Critical Rate +6%, Minimum Critical Damage +6%
Level 15: Critical Rate +20%, Minimum Critical Damage +10%

Cannon Mastery
Increases weapon mastery and accuracy of cannons.
Level 1: Cannon Mastery 12%, Accuracy +6
Level 20: Cannon Mastery 50%, Accuracy +120

Pirate Traning
Increases STR and DEX through secret Pirate training.
Level 1: STR+3 DEX+3
Level 10: STR+30 DEX+30

3rd Job Skills

Cannon Spike
Fires a sharp cannonball that can penetrate multiple enemies.
Level 1: MP Cost: 28, Damage: 182%, Attacks up to 6 monsters 3 times
Level 20: MP Cost: 36, Damage: 220%, Attacks up to 6 monsters 3 times

Monkey Madness
(Explodes a large number of special bombs that deals damage on multiple nearby enemies and stuns them for a fixed period of time. In addition, when Monkey Madness is learned, damage from Barrel Bomb will increase permanently.
Barrel Bomb Level 20 Required
Level 1: Active Effects: MP Cost: 30, Damage: 191%, Attacks up to 10 monsters 5 time, 45% chance to stun the enemy for 2 seconds, Cooldown: 5 seconds
Passive Effects: Permanently increases the damage of Barrel Bomb 3%
Level 20: Active Effects: MP Cost: 46, Damage: 248%, Attacks up to 10 monsters 5 time, 95% chance to stun the enemy for 4 seconds, Cooldown: 5 seconds
Passive Effects: Permanently increases the damage of Barrel Bomb by 30%

Monkey Wave
Creates a large noise that deals damage to nearby enemies. The longer your gather your strength, the louder the noise will be. When critical is hit, it can be used immediately at full strength.
Level 1: MP Cost: 35, Damage: 620%, 45% chance to stun, when critical is hit, 2% chance of full strength.
Level 20: MP Cost: 55, Damage: 1000%, 95% chance to stun, when critical is hit, 20% chance of full strength.

Cannon Jump
Fires the cannon at the ground, and uses the recoil to jump high into the air. As you jump up into the air, nearby enemies will receive damage.
Level 1: MP Cost: 60, Damage: 168%, Jumps over a maximum of 6 monsters and damages them
Level 15: MP Cost: 35, Damage: 210%, Jumps over a maximum of 6 monsters and damages them

Barrel Roulette
Explodes a Oak Barrel to receive a random buff. When the buff is active, attacking an enemy has a fixed chance of causing abnormal status on them.
Level 1: MP Cost: 35, Buff Duration: 186 seconds. Has a 3% chance to curse your enemies with darkness, stun, freeze, or slow for 3 seconds
Cooltime: 57 seconds
Level 10: MP Cost: 60, Buff Duration: 240 seconds. Has a 30% chance to curse your enemies with darkness, stun, freeze, or slow for 5 seconds
Cooltime: 30 seconds

Luck Of The Dice
Try your luck! Roll dice to get a random buff. Roll a 1, and you get nothing. Roll 2: +30% physical defense, Roll 3: +20% hp and mp, Roll 4: +15% critical rate, Roll 5: +20% damage, and Roll 6: +30% experience
Level 1: MP Cost: 40, Duration: 66 seconds.
Cooltime: 500 seconds 
Level 20: MP Cost: 60, Duration: 180 seconds.
Cooltime: 200 seconds

Reinforced Cannon
Permanently increases ATT and Attack Speed by strengthening the cannon.
Level 1: Attack+2 Cannon Attack Speed+1
Level 15: Attack+30 Cannon Attack Speed+1 

Pirate Rush
Permanently increases HP, DEF, and Abnormal Status Resistance.
Level 1: MaxHP: +1%, Weapon DEF: +5%
Level 20: MaxHP: +20%, Weapon DEF: +100%

Counter Crush
When hit, there is a chance of countering the attack by swinging the cannon.
Level 1: Proc Rate: 6%, Damage: 104%
Level 15: Proc Rate: 20%, Damage: 160%

4th Job Skills

Cannon Bazooka
Fires a powerful shot that deals damage to multiple enemies nearby.
Level 1: MP Cost: 35, Damage: 464%, Attacks up to 6 monsters 2 times
Level 30: MP Cost: 65, Damage: 580%, Attacks up to 6 monsters 2 times

Cannon Barrage
Focus your firepower on enemies ahead of you. Additional critical chance is applied.
Level 1: MP Cost: 35, Damage: 200%, Attacks the enemy 5 times, 1% Critical Chance will be added
Level 30: MP Cost: 53, Damage: 258%, Attacks the enemy 5 times, 15% Critical Chance will be added

Nautilus Strike
Order the Nautilus to attack multiple enemies at once.
Level 1: MP Cost: 350, Damage: 404%, Attacks up to 15 monsters 3 times
Cooltime: 60 seconds
Level 30: MP Cost: 350, Damage: 520%, Attacks up to 15 monsters 3 times
Cooltime: 30 seconds

Anchors Away
Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies.
Level 1: MP Cost: 62, Duration: 6, Constant damage: 220%. When the anchors self-destruct, deals 508% damage
Level 15: MP Cost: 86, Duration: 20, Constant damage: 500%. When the anchors self-destruct, deals 620% damage

Monkey Militia
Summons Artillery Monkey Twins to aid you in battle.
Level 1: MP Cost: 50, Duration: 96, Damage: 230%
Cooldown: 10 seconds
Level 15: MP Cost: 95, Duration: 180, Damage: 300%
Cooldown: 10 seconds

Double Down
Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Luck of the Die Level 20 Required
Level 1: MP Cost: 60, 10% chance of rolling two dice, Buff Duration: 184 seconds
Cooltime: 200 seconds
Level 5: MP Cost: 60, 50% chance of rolling two dice, Buff Duration: 200 seconds
Cooltime: 200 seconds

Mega Monkey Magic
Upgrade the magic of the monkey to increase the HP, MP, all stats, Speed, Jump, Accuracy, and Avoidablity of all nearby party members for a fixed period of time. Can be stacked with other buffs.
Monkey Magic Level 20 Required
Level 1: MP Cost: 60, Duration: 300 seconds, MaxHP +323, MaxMP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoidability +163
Level 30: MP Cost: 80, Duration: 300 seconds, MaxHP +700, MaxMP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoidability +250

Cannon Overload
Permanently increases the damage dealt by the cannon by upgrading the cannon's performance to its maximum capacity. In addition, a certain amount of enemy DEF will be ignored.
Level 1: Permanently increases your damage by 11%, Ignores 5% of monster's DEF
Level 30: Permanently increases your damage by 40%, Ignores 20% of monster's DEF

Pirate's Spirit
Permanently increase the chance of a successful counterattack, and allows you resist being knocked back for a fixed period of time.
Level 1: Active Effects: MP Cost 50, Duration: 10, 22% chance to not get knocked back by the enemy's attack
Passive Effects: Permanent 1% chance of granting additional damage after attacking
Level 30: Active Effects: MP Cost 80, Duration: 300, 80% chance to not get knocked back by the enemy's attack
Passive Effects: Permanent 15% chance of granting additional damage after attacking

Maple Warrior
Increases the stats of all party members
Level 1: MP Cost: 10, All Stats: +1%, Duration: 30 sec
Level 30: MP Cost: 70, All Stats: +15%, Duration: 900 sec

Hero's Will
Level 1: MP Cost: 30, Cooldown: 600 sec
Level 5: MP Cost: 30, Cooldown: 360 sec