Friday, May 1, 2009

An Alternative Cleric/Priest Guide Part 1: The Cleric

Hi fellow Insanitiers! Once again, here's another MapleSEA guide by me, this time its an updated guide on the Cleric/Priest which was previously posted on my blog over at Absolutely Daniel Yoleh.

Well, lets first start off with the Cleric for this guide, yes the most popular party member of all times (Ok, I'm biased)!

Skills Available To The Cleric:
Bless, Heal, Invincible, MP Eater, Teleport and Holy Arrow

Bless enables additional weapon defence, magic defence, accuracy, avoidability of 20 to either the Cleric himself or the whole party when maxed. This skill is an important party skill as warriors depend on it for additional accuracy when they are low dex builds, for the Cleric himself, the additional avoidability helps by letting the Cleric avoid attacks or touch damage dealt by monsters once every now and then.

Conclusion: Should this skill be maxed? Yes.

Heal does what it says, recover the HP of both the Cleric and all party members within its range. Heal also deals damage to undead monsters, but note, when any party member/s is/are in range, the damage dealt on monsters will be reduced significantly (the number of undead monsters being dealt damage will reduce proportionately too) as the party member/s has a priority in being healed.

How does it work?
(Legend: ">" denotes heal)

Healer > 5 Undead Monsters (100% Damage on all 5 Undead Monsters and full recovery on the Cleric)

Healer > 1 Party Member > 4 Undead Monsters (Reduced damage and only applies to 4 monsters, full recovery on both the Cleric and party member)

Healer > 2 Party Members > 3 Undead Monsters (Reduced damage and only applies to 3 monsters, full recovery on the Cleric and 2 party members)

Healer > 3 Party Members > 2 Undead Monsters (Reduced damage and only applies to 2 monsters, full recovery on the Cleric and 3 party members)

Healer > 4 Party Members >1 Undead Monster (Reduced damage and only applies to 1 monster, full recovery on the Cleric and 4 party members)

Healer > 5 Party Members (No monsters get healed, full recovery for the whole party)

The amount of HP healed depends solely on skill level and a bit of the Cleric's HP.
The amount of damage dealt depends on both skill level, intelligence and magic attack.

Conclusion: Should this skill be maxed? Yes.

Invincible reduces weapon damage (it has no effect on neutral/magic damage) dealt by monsters on the Cleric (example being the Yeti's groundslam, touch damage dealt by monsters, etc) by 30% when maxed. This is an extremely essential skill for the Cleric as it helps reduce pot consumption by a significant amount.

Take note that this skill only works for the Cleric himself and not the party!

Conclusion: Should this skill be maxed? Yes.

MP Eater is very useful during your entire Cleric and Priest journey, but, when you advance on to a Bishop, it is no longer useful because your core skill - Genesis consumes insane amounts of MP per cast.

Mp Eater has a set % success of "stealing" MP from a monster until the monster has no more MP. Even when you are healing a group of monsters, MP will only be "stolen" from any 1 monster until it has no more MP, then the next monster will be the target.

Conclusion: Should this skill be maxed? Yes.

Teleport is a very useful skill, it lets you move across maps quicker though at the cost of MP. When this skill is maxed, you use less MP per cast and travel a greater distance.

Teleport also lets the Cleric avoid some magic attacks cast by monsters/boss by tele-ing away from the attack.

Conclusion: Should this skill be maxed? Yes (Very very useful for GPQs too).


Holy Arrow is the Cleric's secondary form of attack against monsters be they undead/neutral. It does significantly low damage even at high levels and will be replaced by Angel Ray when you advance on to a Bishop which does higher damage and knockback on monsters.

Conclusion: Should this skill be maxed? No.

And now on for the skill builds:

#1: All Night Long Party Cleric
Lvl 30: +1 Tele
Lvl 31: +3 Heal
Lvl 32: +3 Heal
Lvl 33: +3 Heal
Lvl 34: +3 Heal
Lvl 35: +3 Heal
Lvl 36: +3 Heal
Lvl 37: +3 Heal
Lvl 38: +3 Heal
Lvl 39: +3 Heal
Lvl 40: +3 Heal (Maxed)
Lvl 41: +3 Bless
Lvl 42: +3 Bless
Lvl 43: +3 Bless
Lvl 44: +1 Bless, +2 Invincible
Lvl 45: +1 Bless, +2 Invincible
Lvl 46: +1 Bless, +2 Invincible
Lvl 47: +1 Bless, +2 Invincible
Lvl 48: +1 Bless, +2 Invincible
Lvl 49: +3 Bless
Lvl 50: +3 Bless (Maxed)
Lvl 51: +3 Invincible
Lvl 52: +3 Invincible
Lvl 53: +3 Invincible
Lvl 54: +1 Invincible (Maxed), +2 Teleport
Lvl 55: +3 Teleport
Lvl 56: +3 Teleport
Lvl 57: +3 Teleport
Lvl 58: +3 Teleport
Lvl 59: +3 Teleport
Lvl 60: +3 Teleport (Maxed)
Lvl 61: +3 MP Eater
Lvl 62: +3 MP Eater
Lvl 63: +3 MP Eater
Lvl 64: +3 MP Eater
Lvl 65: +3 MP Eater
Lvl 66: +3 MP Eater
Lvl 67: +1 MP Eater (Maxed)
Lvl 68-70: 8 Free SP, allocate to any skill.

#2: Battle The Undeads Cleric
Lvl 30: +1 Teleport
Lvl 31: +3 Heal
Lvl 32: +3 Heal
Lvl 33: +3 Heal
Lvl 34: +3 Heal
Lvl 35: +3 Heal
Lvl 36: +3 Heal
Lvl 37: +3 Heal
Lvl 38: +3 Heal
Lvl 39: +3 Heal
Lvl 40: +3 Heal (Maxed)
Lvl 41: +1 MP Eater, +2 Invincible
Lvl 42: +3 Invincible
Lvl 43: +3 Invincible
Lvl 44: +3 Invincible
Lvl 45: +3 Invincible
Lvl 46: +3 Invincible
Lvl 47: +3 Invincible (Maxed)
Lvl 48: +3 MP Eater
Lvl 49: +3 MP Eater
Lvl 50: +3 MP Eater
Lvl 51: +3 MP Eater
Lvl 52: +3 MP Eater
Lvl 53: +3 MP Eater
Lvl 54: +1 MP Eater (Maxed), +2 Bless
Lvl 55: +3 Bless
Lvl 56: +3 Bless
Lvl 57: +3 Bless
Lvl 58: +3 Bless
Lvl 59: +3 Bless
Lvl 60: +3 Bless (Maxed)
Lvl 61: +3 Teleport
Lvl 62: +3 Teleport
Lvl 63: +3 Teleport
Lvl 64: +3 Teleport
Lvl 65: +3 Teleport
Lvl 66: +3 Teleport
Lvl 67: +1 Teleport (Maxed)
Lvl 68-70: Free 8 SP, allocate to any skill.

Like this guide? Feel free to leave a comment or two.

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